PS2 Beginner’s Guide: 20 Games to Start Your PlayStation 2 Collection

Maybe you grew up with the PlayStation 2 and you’ve been thinking about coming back. Maybe everything happening with digital-only games has you thinking a little harder about actually owning what you buy. Or maybe you’ve never touched a PS2 in your life and have no idea where to start. This PS2 beginner’s guide is for all of you.

We’re building a PlayStation 2 (PS2) starter kit: the cheapest way to get a PS2 running on a modern TV, plus 20 games I think are genuinely worth owning. They cover a huge range of what this console does, and you can still collect every one of them without wrecking your wallet.

PS2 beginner's guide starter kit: silver slim PS2, DualShock 2 controller, memory cards, and three PS2 games
The starter kit: a slim PS2, a DualShock 2, a couple of memory cards, and a few games to get going.

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Quick answer: what do you need to start collecting PS2 games? A PlayStation 2, an original DualShock 2 controller, an official 8 MB memory card, and a cheap composite-to-HDMI converter for your TV. That’s it. Skip the expensive upscalers until you know you love it. Then pick a few games from the list below.

What you need to play PS2 on a modern TV

▶ Watch this part of the video (1:05)

Before we get to the games, let’s make sure you can actually play them. Here’s the cheap starter setup, the same one I started with.

1. A PlayStation 2

I know. Big surprise. My PlayStation 2 slim is my daily driver (although I do have a fat PS2 as a back up).

2. A controller

I’d start with an original Sony DualShock 2. If you can find one in good shape, that’s the controller these games were designed around, and it still plays great.

If you’re coming from modern wireless controllers, you’ll notice something right away: there’s a cable attached to this thing. Depending on where your PS2 sits, it might not reach the couch. Thankfully there’s an extremely complicated technological solution. A longer cable. A cheap PS2 controller extension cable plugs in between the controller and the console, and congratulations, you can now play from the couch. We’re really pushing the limits of technology here.

3. A memory card

This is the one people new to the PS2 don’t realize they need. The PS2 doesn’t save your progress internally. Your saves live on a PS2 memory card, and the official Sony memory card holds a glorious 8 MB. Not gigabytes. Megabytes. Your phone probably used more storage on a picture of your lunch today.

The cool part: your saves were portable. Pull the card out, put it in your pocket, plug it into a friend’s PS2, and your progress came with you. No account, no cloud. Just 8 MB of your gaming life in your pocket.

4. A way to connect it to your TV

This is where retro gaming can get expensive and confusing fast. There are specialty cables, dedicated upscalers, and whole setups built around squeezing out the best possible picture. We’re not doing any of that. Not yet.

The cheapest way to get a PS2 on a modern TV is a basic composite (RCA) to HDMI converter. Your standard PS2 cable has three plugs: yellow for video, red and white for audio. Plug those into the converter, run an HDMI cable to your TV, give the converter a little USB power, and you’re playing PS2.

Before anyone runs to the comments: no, this isn’t the best picture a PS2 can produce. Not even close. And despite the “1080p” label on some of these, it isn’t turning your games into HD. It’s converting an old composite signal into something your TV can display over HDMI. That’s all we need right now.

Here’s the mistake I don’t want you to make: buying a PS2 and immediately convincing yourself you need hundreds of dollars of retro gear before you’re allowed to enjoy it. Get the console working. Play some games. Then decide how far down the rabbit hole you want to go.

Optional: where the rabbit hole leads

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You don’t need any of this. I’m showing it because it’s fun to see where the hobby takes you. The cheap setup above is exactly how I started, and it worked great for a long time.

  • Wireless controller adapter. The extension cable eventually became a Bluetooth controller adapter that plugs into the PS2’s controller port and lets me use a modern wireless controller. Great, but it costs more than a cable, and you need a compatible controller too.
  • A real upscaler. I retired the cheap converter (it’s in a bag with my other backup cables, because I hoard cables) and moved to an ODV GBS-C scaler using the PS2’s component video output. It looks glorious. It also cost me around $80, plus the right cables, plus a lot of settings to tinker with. Suddenly you’ve gone from “I just want to play some PS2” to explaining your analog-to-digital video chain. Congratulations, you are now one of us.

Start cheap. If you end up with 50 PS2 games on your shelf wondering how to make them look better on your 4K TV, that’s when you upgrade. That’s part of the fun.

The 20-game PS2 starter collection at a glance

These are in no particular order. I’m not ranking them. Every game earned its spot for a different reason, and any one of them makes a great first pickup. Years are North American PS2 release years.

#GameYearGenreDeveloper
1La Pucelle: Tactics2004Tactical RPGNippon Ichi Software
2Beyond Good & Evil2003Action-adventureUbisoft
3Black2006First-person shooterCriterion Games
4Escape from Monkey Island2001Point-and-click adventureLucasArts
5Heroes of the Pacific2005Arcade flight combatIR Gurus
6Hot Shots Golf 32002Arcade golfClap Hanz
7Sphinx and the Cursed Mummy2003Action-adventureEurocom
8Splashdown2001Jet ski racingRainbow Studios
9Metal Arms: Glitch in the System2003Third-person shooterSwingin’ Ape Studios
10Freedom Fighters2003Squad-based shooterIO Interactive
11MDK2 Armageddon2001Action / puzzleBioWare
12Aggressive Inline2002Extreme sportsZ-Axis
13Theme Park Roller Coaster2000Park management simBullfrog
14ATV Offroad Fury 22002Off-road racingRainbow Studios
15Sly Cooper and the Thievius Raccoonus2002Stealth platformerSucker Punch
16Psi-Ops: The Mindgate Conspiracy2004Third-person actionMidway
17Soulcalibur II2003FightingNamco
18Harvest Moon: Save the Homeland2001Farming simVictor Interactive
19Maximo: Ghosts to Glory2002Action platformerCapcom
20Wild ARMs 32002JRPGMedia.Vision

Games 1–10

1. La Pucelle: Tactics (2004)

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We’re starting with an RPG, which feels about right for me. If this name means nothing to you, good. This is exactly the kind of game I want you discovering.

La Pucelle is a tactical RPG from Nippon Ichi Software, the studio that became much better known for Disgaea. Instead of everyone lining up and taking turns, you move characters around a battlefield and think about positioning. Where do I put this guy? Can I hit that enemy from behind? Every fight turns into a little puzzle.

You follow Prier, a young demon hunter for the Church of the Holy Maiden, along with her younger brother Culotte. It’s colorful, funny, slightly ridiculous, and surprisingly deep underneath. At first you’ll look at all the systems and wonder what you’re supposed to do with them. Stick with it. They click. You can also purify certain monsters and recruit them, which leads to the problem I have in every game that lets me collect things: now I want all of them.

The PS2 library is enormous, and a lot of it is games like this, from genres you may never have tried, made by studios you’ll only learn about once you start digging.

2. Beyond Good & Evil (2003)

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This is one of those games where I’m almost jealous of anyone playing it for the first time. You’re Jade, a photographer on the planet Hillys, which is under constant attack by an alien species called the DomZ. Pretty quickly you realize there’s a lot more going on than the government is telling everyone.

Instead of being an unstoppable action hero, Jade is trying to uncover the truth. That means exploring, sneaking past enemies, solving puzzles, piloting a hovercraft, and using her camera to photograph evidence and catalog creatures. Nothing overstays its welcome. But what really got me was the world: memorable characters, strange colorful places, and Pey’j, who is a talking pig and also Jade’s uncle. Just go with it.

Beyond Good & Evil reviewed well but never became the hit it deserved to be. It has since been remastered, including a 20th Anniversary Edition on modern consoles, but the original PS2 version is still affordable. My suggestion: play the PS2 version first, then try the remaster and compare. You might even prefer some things about the original.

3. Black (2006)

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Let’s blow some stuff up. Black is a first-person shooter from Criterion Games, the studio behind Burnout, and it had one simple goal: make guns feel awesome. They nailed it.

The weapons have real weight. They’re loud, the recoil hits hard, shell casings fly, and rooms come apart around you. Even reloading gets a dramatic animation where the background blurs and the gun takes center stage. Criterion treated guns the way other studios treat cars in a racing game.

This is a game I’d show someone who has never seen a PS2 running. Look at it, listen to it, then hand them the controller. It’s straightforward too: no inventory, no skill trees, just kick the door open and wreck the room. Twenty years later, shooting things in Black still feels really good.

4. Escape from Monkey Island (2001)

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Putting the guns away. Escape from Monkey Island is an adventure game, and if you’ve never played one, that’s exactly why it’s here.

You play Guybrush Threepwood. Yes, that’s really his name. He’s a pirate, or at least he really wants everyone to think so. Instead of fighting, you explore, talk to absolutely ridiculous characters, collect objects, and figure out how to use them. Sometimes the solution makes perfect sense. Sometimes you stare at the screen for 20 minutes. And sometimes you finally figure it out and think, there’s no way that’s actually the answer. It is. Welcome to Monkey Island.

The puzzles aren’t even my favorite part. It’s the writing. The series makes fun of pirate stories, adventure games, and itself. And who could have guessed my battles with LeChuck would introduce me to the love of my life, Governor Elaine Marley. Slow down, talk to everybody, and don’t be afraid to try something stupid. In Monkey Island, it’s usually encouraged.

5. Heroes of the Pacific (2005)

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Let’s get you in an airplane. Aerial combat doesn’t get nearly the attention it should these days. And before you picture a flight sim with 50 controls, relax. This one just wants you in the air having fun.

You fly dozens of World War II aircraft through missions based on major Pacific battles, including Pearl Harbor, Midway, and Guadalcanal. It gets chaotic fast: fighters cutting across the screen, planes on your tail, anti-aircraft fire from below. Then you finally line one up, open fire, see the smoke, and down he goes. That never gets old.

Dogfighting is where it clicked for me: turning, climbing, and diving to get behind someone while making sure nobody does the same to you. You’ll crash. More than once. Give it a little time and you’ll be chasing planes across the Pacific like a pro.

6. Hot Shots Golf 3 (2002)

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Remember when I said I’d convince someone with zero interest in golf to buy a golf game? Here we are.

Hot Shots Golf 3 isn’t really a sports sim. It’s arcade golf: big personalities, colorful courses, and controls you’ll understand within two or three holes. Pick a club, aim, watch the meter, tap the button, tap it again. Getting good is another story. You’ll start reading the wind, learning each club, and playing with spin.

Then you hit that one perfect shot. It lands on the green, rolls toward the hole, and you’re leaning forward like it’s the final round of the Masters. That’s what makes it dangerous. “Just one more hole” turns into six hours of golf.

7. Sphinx and the Cursed Mummy (2003)

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Here’s one a lot of people missed. It’s an action-adventure set in a colorful fantasy version of ancient Egypt, and you actually play as two characters.

Sphinx’s side is classic adventure: explore, fight monsters, solve puzzles, find new abilities, open up areas you couldn’t reach before. Then there’s the Mummy, and that’s where it gets weird. His sections focus on puzzles and stealth, and since he’s already dead, the game can electrocute him, set him on fire, or flatten him. Often that’s exactly what you need to solve the puzzle. This is one of the few games where your character bursting into flames means you’re doing it right.

Switching between the two gives the game a great rhythm, and the whole thing has a Saturday-morning-cartoon take on Egyptian mythology. If you’re new to 3D adventure games, it’s an easy place to start.

8. Splashdown (2001)

▶ Watch this part (30:35)

We haven’t raced anything yet, so let’s fix that with jet skis. You race personal watercraft around big courses, hit ramps, pull tricks, and try not to eat it on every landing.

The first thing you’ll notice is the water. For a 2001 PS2 game, it looks surprisingly good, and the waves aren’t decoration. Your jet ski bounces across a surface that’s moving underneath you. Hit a wave right and it’s a ramp. Hit it wrong and there go your plans for the next five seconds. That makes it feel totally different from racing cars.

The courses run through tropical islands, rivers, and amusement parks, and the soundtrack is pure early-2000s. Bright colors, loud music, people doing unnecessarily dangerous things for your entertainment. I miss this era.

9. Metal Arms: Glitch in the System (2003)

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After the jet skis, let’s shoot some robots. You play Glitch, a little robot pulled into a war against an army of machines led by the completely unhinged General Corrosive.

My favorite thing about the combat: enemies don’t just fall over. You can blast pieces off them. Shoot an arm enough and there goes the arm. Take out a leg and they can barely move. Watching an enemy get slowly dismantled never stops being satisfying, and you’ll have plenty of weapons to do it with, from rivet guns and rocket launchers to stuff I won’t spoil.

Metal Arms also has a great sense of humor. These robots are sarcastic, they insult each other, and they swear. It’s crude in that very early-2000s way, and it fits perfectly.

10. Freedom Fighters (2003)

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One more third-person game, but we’re trading robots for an alternate-history Cold War where the Soviet Union invades the United States. You play Chris Stone, an ordinary New York plumber who ends up leading the resistance. Yes, a plumber saves the day again. Video games really believe in that profession.

At first it looks like a straightforward cover shooter. Then you start recruiting followers. As your charisma grows, more fighters join your squad, and the commands are dead simple: follow, attack, defend. Send a couple of guys at a position while you flank, leave someone to hold an area, or do what I eventually do and charge in with the whole resistance behind you. Sometimes strategy is overrated.

And the music. The soundtrack is by Jesper Kyd, and it makes every fight feel bigger than what’s on screen. Play this one with the volume up.

Halfway check: if you’re already a PS2 collector, what affordable game would you hand someone starting out? Skip the obvious picks. Tell me the one people overlook, in the comments.

Games 11–20

11. MDK2 Armageddon (2001)

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This one stars a guy in a weird suit, a mad scientist, and a six-legged robot dog that can carry four guns at once. Trying to explain it makes it sound insane. It kind of is.

Aliens are invading Earth and you’ve got three playable characters. Kurt Hectic, a janitor (close enough to a plumber), wears a coil suit with a chain gun, a sniper rifle, and a parachute, and his levels mix shooting and platforming. Dr. Fluke Hawkins, the mad scientist, slows things down with puzzles where you combine random objects into ridiculous inventions. And then there’s Max: two legs for walking, four arms for holding guns. Max has already solved the problem.

The kicker is who made it: BioWare. Before Mass Effect, before Dragon Age, before Knights of the Old Republic, BioWare made a game where a robot dog fights aliens with four guns. Knowing that makes it even more fun to go back to.

12. Aggressive Inline (2002)

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If you weren’t around in the late ’90s and early 2000s, understand this: we were obsessed with extreme sports. If you could hurt yourself doing it, there was a video game. And I wasn’t just playing them. You could catch me outside in my K2 Backyards with Arlo Eisenberg Senate wheels. I was 100% the target audience.

If you’ve played classic Tony Hawk, you’ll get Aggressive Inline fast: big levels, grinds, ramps, tricks, objectives, and combos that get more ridiculous the longer you hold them. It was made by Z-Axis, the studio behind the Dave Mirra BMX games, so these guys knew the genre. And the levels are huge, packed with rails, ledges, half-pipes, and random objects someone looked at and thought, “yeah, you could grind that.”

Give it 20 minutes. Land one combo you had no business landing and you’ll get it. Just please don’t try any of this outside. We’re in our 40s now. Well, I am. I have responsibilities.

13. Theme Park Roller Coaster (2000)

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Our first real management game, and a disclosure: I love roller coasters. Growing up, I’d ride Kingda Ka at Six Flags Great Adventure over and over. Zero to about 128 mph, straight up more than 450 feet, then straight back down. My first reaction every time: let’s do that again.

So a game where I build an amusement park and design my own coasters? I’m in. You get a plot of land and build the park: rides, attractions, staff, prices, bathrooms, trash cans, food stands. Keep the guests happy and try not to go broke.

The best part: you can walk around your park in first person and ride what you built. Design what you’re sure is an engineering masterpiece, then strap in and find out. For a game this early in the PS2’s life, that was a really cool idea.

14. ATV Offroad Fury 2 (2002)

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Apparently rollerblading wasn’t enough outdoor activity for me. I love ATVs. One of my favorite memories from my honeymoon was riding ATVs with my wife in Curaçao, along the cliffs with the ocean crashing below. A storm rolled in, so we did the responsible newlywed thing and tried to outrun it. We lost badly. We got drenched. It was awesome.

The game is exactly what the name says: dirt tracks, big jumps, elevation changes, and spending way more time in the air than any ATV should. It’s easy to pick up, the sense of speed is great, and there’s a trick system for when the fastest line isn’t the most entertaining one. There’s plenty to unlock, plus local multiplayer: grab a second controller and go do something stupid together.

One lesson the game won’t teach you: ATVs are fast. Weather is faster.

15. Sly Cooper and the Thievius Raccoonus (2002)

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One of my favorites of all time. Sly isn’t some obscure hidden gem, but I’ve always felt the series got less attention than the other big platformers of the era. Everyone talked about Ratchet & Clank and Jak and Daxter. Both are great. I’ve always preferred Sly.

You’re Sly Cooper, a raccoon from a long line of master thieves. Sucker Punch mixed classic 3D platforming with stealth: sneaking past guards, dodging spotlights, balancing on ledges, and using Sly’s cane to pickpocket, hang, and swing. The cel-shaded, comic-book art style gave it an identity all its own, and it has aged remarkably well. Add in Bentley and Murray, Sly’s partners in crime, and the whole thing plays like a Saturday-morning cartoon about a heist crew. The leader is a raccoon, which makes sense, since he’s already wearing the mask.

If you’ve never played the series, start here. Ratchet had the guns, Jak had the attitude, but Sly had style.

(And if you like obscure mascot PS2 3-D platformers, my Scaler retrospective is right here: https://youtu.be/fNdVEm6s1mI?si=fjku_zVcDP1yqrci)

16. Psi-Ops: The Mindgate Conspiracy (2004)

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If you played Control and thought throwing office furniture at people with your mind was awesome, I’ve got a 2004 game for you. You’re Nick Scryer, an agent whose memory has been wiped, and as it comes back, so do his psychic powers.

You’ve got guns and stealth, but forget that for a second. You’ve got telekinesis. See that crate? Throw it at somebody. That guy shooting at you? Pick him up and throw him into a wall, or off something, or into his buddy. You stop seeing scenery and start asking, can I pick that up with my mind? The answer is usually yes. Later you add pyrokinesis, mind control, mind drain, and remote viewing.

The physics are what make it. Objects and enemies react to what you do instead of playing canned animations. I’m not saying Psi-Ops invented telekinesis in games, and I’m definitely not saying Remedy copied it. But it was doing physics-based psychic combat on the PS2, and doing it really well. Twenty years later, launching some poor guy across a room is still hilarious.

17. SoulCalibur II (2003)

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Seventeen games in and I realized we don’t have a fighting game. Anyone who knows this channel knows I love fighting games (Mortal Kombat II is still my all-time favorite), so let’s fix that.

What sets SoulCalibur apart from Mortal Kombat or Street Fighter is weapons: swords, axes, staffs, nunchucks, and giant blades no human could actually lift. Every fighter feels different, and experimenting with the roster is half the fun. My favorite is Voldo and his weird hand claws. It’s easy to pick up, so a newcomer will be doing cool stuff within minutes (maybe by accident, but it counts), with plenty of depth if you want it. Playing solo, Weapon Master mode gives you a long run of battles and challenges.

Fun early-2000s detail: each console got its own guest fighter. GameCube got Link, Xbox got Spawn, and PS2 got Heihachi from Tekken. Somewhere out there, some poor guy bought the game three times. That guy was me.

18. Harvest Moon: Save the Homeland (2001)

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Remember that amusement park we built a few games ago? Now we’re stopping one. Apparently this list has continuity.

No guns, no swords, no psychic powers. Just farming. You inherit your grandfather’s farm and learn the area is about to be bulldozed and redeveloped into an amusement park. You have one year to stop it. So you plant crops, raise animals, fish, make some money, and get to know the people in town.

That’s the magic of Harvest Moon. “I’ll just water the crops” turns into feeding the animals, helping a neighbor, going fishing, and suddenly you’ve spent three hours doing chores in a video game after a full day of work in real life. Save the Homeland also has multiple endings depending on how you go about saving the town, so there’s always a goal pushing you forward.

19. Maximo: Ghosts to Glory (2002)

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Put down the watering can, pick up a sword. You’re Maximo, a king who comes home to find his kingdom taken, his girlfriend kidnapped, and the dead rising from their graves. So naturally, we hit everything with a sword.

It’s an action platformer heavily inspired by Capcom’s Ghosts ‘n Goblins, and if you know those games, you know what that means: this one will kick your butt. Enemies hit hard, platforming punishes mistakes, and you have to pay attention. That’s also why it’s so satisfying when you finally clear the area that was beating you up ten minutes ago.

My favorite Ghosts ‘n Goblins callback: as you take damage, your armor comes off piece by piece until you’re fighting monsters in your boxer shorts. That’s not a joke. It’s a gameplay mechanic. Sly wants you to sneak past the guard. Maximo wants you to beat him up.

20. Wild ARMs 3 (2002)

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One last spot, and there was no way I’d build a PS2 starter kit without a traditional RPG. RPGs are one of my favorite genres, and the PS2 is one of the best RPG consoles ever. We started with an RPG, so we’ll end with one.

Wild ARMs 3 asks: what if a JRPG was also a western? Gunslingers, deserts, trains, drifters, and old ruins, all in a world called Filgaia. You mostly follow Virginia Maxwell, a young drifter who teams up with three other travelers, and your whole party fights with guns, called ARMs. You track your ammo and reload mid-battle, which fits the gunslinger theme. The cel-shaded art has aged really well, and under the western coat of paint it’s a proper old-school JRPG: big world, towns, dungeons, turn-based battles, puzzles, and secrets.

If all you know about the PS2 is GTA and Madden, there’s a huge RPG library waiting: Final Fantasy, Shadow Hearts, Suikoden, Shin Megami Tensei, Dragon Quest, and plenty of stranger stuff we’ll save for another post.

Quick collector tips before you buy

  • Buy the right region. PS2 consoles are region-locked. A North American PS2 plays North American (NTSC-U/C) games, so check the back of the case before you buy, especially from international sellers. PAL (European) and Japanese copies won’t run on a stock US console.
  • CIB vs. loose. “CIB” means complete in box: case, disc, and manual. “Loose” usually means disc only. Loose is cheaper if you just want to play. CIB is what you want if you care about the shelf.
  • Greatest Hits are your friend. Popular PS2 games were reissued as Greatest Hits with a red-banner case. Same game, often cheaper. Some collectors want the original black-label release, but if you’re starting out, Greatest Hits copies are a great way to save.
  • Check the disc. Light scratches are usually fine. Deep scratches or cracks near the center hole are not. Ask for a photo of the disc when buying online.

PS2 collecting FAQ

Do I need a memory card for the PS2? You can play most games without one, but you can’t save your progress. The PS2 doesn’t store saves internally. An official Sony 8 MB card is the safe pick.

How do I connect a PS2 to a modern TV? The cheapest way is a composite (RCA) to HDMI converter: plug the PS2’s yellow, red, and white cable into the converter, then run HDMI to your TV. For a sharper picture later, use the PS2’s component output with a dedicated upscaler.

Can a PS2 play PS1 games? Yes. The PS2 is backward compatible with most original PlayStation games, which makes it an easy two-for-one console.

Are PS2 games region-locked? Yes. A North American PS2 plays NTSC-U/C games. PAL and Japanese games won’t run on a stock US console.

What’s the best PS2 controller? An original Sony DualShock 2. These games were designed around it. Add an extension cable if the cord doesn’t reach your couch, or a Bluetooth adapter later if you want to go wireless.

What does CIB mean? Complete in box: the case, the disc, and the manual. Loose usually means disc only.

Your first PS2 shelf

Twenty games, twenty different reasons to own a PlayStation 2. We raced jet skis, built an amusement park, then decided amusement parks were evil and became farmers. We went rollerblading, fought off a Soviet invasion, threw people across rooms with our minds, fought monsters in our underwear, and somehow I convinced you to buy a golf game.

You don’t need to buy all of these tomorrow. Pick two. Pick five. Pick the weird one that made you say, “What is that?” That’s how collecting starts. You don’t need the perfect setup, the most expensive gear, or a wall of games. A console, a controller, a memory card, a cheap way to hook it up, and a couple of games that look fun. That’s it. You’re officially collecting for the PS2, and trust me, the shelf fills itself from there.

I started exactly where you are. Now I’ve owned nearly 500 PS2 games, so maybe don’t follow my advice too closely. The PS2 library is big enough that your collection doesn’t have to look anything like mine. Maybe you fall for RPGs, or fighting games, or weird 3D platformers nobody talks about. Or maybe, against all odds, you buy Hot Shots Golf. If so, my work here is done.

Now it’s your turn. Already a PS2 collector? Drop the affordable game you’d put in a starter kit in the comments. Not the grail behind the glass counter. Something someone can actually find, play, and love. Brand new to the PS2? Tell me which game you’re buying first. I really want to know.

For more PS2 collecting, physical media, and hidden gems, subscribe on YouTube https://www.youtube.com/@NeonStache.

I’m Neon Stache. Stay frosty, and thanks for reading.

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